"The main reason I enrolled my 15 year old son in Kiteboarding School of Maui was because I knew that Martin's first concern would be his safety. Secondly, I knew that he would be sensitive to the local environment. Finally, I wanted to support someone who was so uncommonly committed to helping make Maui a better place for all of us."
Randolph S. Coon
What are the terms and names for kiteboarding tricks?
The below list of terms and names used to describe kiteboarding tricks, albeit extensive and from wakeboarding, is by no means complete. New tricks are frequently invented and will be added as they become known.
Backside - A backside rotation is where the rider rotates with the back of their body towards the kite first. Sometimes mistakenly referred to as a "blindside spin." Tip: Backside handlepass Rotation is when you pass the bar from your front hand to your back hand.
Blind - The rider does not pass the bar so he lands with the bar behind his back with his back facing the kite. Referred to like a "Tantrum to Blind", or "Front Flip to Blind." Sometimes backside spins are mistakenly referred to as "blind" spins
Bone - To bone out a grab or bone out your leg means you straighten it all the way out
Nosebone - Bring back of board to your body by bending back leg & stretching front leg
Tailbone - Bring front of board to your body by bending front leg & extending back leg
Kiteloop - When the rider loops the the kite while in the air
Downloop - When the rider loops the kite down while riding and pops out of the water when the kite is passing the powerzone
Flip (F) - The term can be interchanged with "Invert" but in kiteboarding a Flip is usually a term used to define a tip over tail upside down rotation (there are a few exceptions though)
Frontside Spin - A frontside rotation is where the rider rotates with the front of their body towards the kite first. Tip: Frontside Handlepass Rotation is when you pass the bar from your back hand to your front hand.
Goofy Foot - Riders who ride with their right foot forward
One Foot - When the rider takes one foot out of is board, extends the leg in one direction and puts the foot back in
Board Off - When the rider takes the board off of his feet and puts his feet back in the footstraps on the board
Grab - While in the air, if the rider reaches down to the board and clasps his hand on it, it's a "Grab". There are lots of different types of grabs that can be done alone or added to other tricks.
Handle Pass - It's usually only used to refer to when the rider passes the bar behind his back
Invert - When the rider goes upside down while in the air
Mobe or Mobius - An invert that also contains at least a 360 degree spin in it. Mobes refers to the kite at 45º or lower
Off-Axis Spin - When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above
Progressive Edge - When the rider builds the edge on approaching the jump so that the hardest edge is right before sending the kite
Raley-Based Tricks - Tricks built around the Raley are all tricks with your body extended back with the board above your head, but aren't inverted flips.
Regular/Natural Foot - A rider who rides left foot forward
Revert - You land revert when you had an 180 rotation to some trick. A Roll To Revert is a Back Roll with a 180 causing the rider to land backwards, or Revert.
Roll - An invert where the board travels in an edge over edge rotation. However, some tricks that follow that rotation aren't called Rolls, and a Back Roll has a tip over tail rotation, so it's very confusing.
Spin - A spin is when the rider and board rotate around on a vertical axis
Standing Tall - When the rider is about to pop they want to stand tall, which means extending at the hips and knees so they don't absorb the energy.
Stomp - When a rider lands a trick in a smooth or clean manner, they have "stomped" the trick
Style - Style usually equates with exceptional technical mastery. Tricks usually considered stylish are well-held grabs, smooth landings, tweaked out tricks, etc.
Surface Trick - A trick performed with the board on the water the whole time
Trick List & Definition
Canadian Bacon - Rear hand, toeside grab, between feet, through legs
Chicken Salad - Front hand, heelside grab, between feet, through legs, arm is twisted, lead foot is boned out
Crail - Rear hand, front toeside grab, back leg is boned out
Indy - Rear hand, toeside grab, between feet
Indy bone - Do a nosebone or tailbone with an Indy grab
Japan Air - Lead Hand grab in front of front foot while board is brought up so it's perpendicular to the water
Lien Air - Lead hand, heelside grab, board pushed in front of rider, back leg boned out
Method - Lead hand, heelside grab, between feet, board is brought up to waist
Mute - Lead hand, toeside grab, between feet
Nose - Lead hand, grabbed on tip of the board
Nuclear - Rear hand, front heelside grab, back leg boned out
Palmer - Lead hand, front heelside grab with a twist
Roast Beef - Rear hand, heelside grab, between feet, through legs
Seatbelt - Rear hand grabs the nose of the board across the riders body
Slob - Lead hand, front toeside grab, back leg boned out, board rotated 180 while in the air
Stalefish - Rear hand, heelside grab, between feet
Stiffy - Board is brought out flat in front of the rider and typically done with an Indy or Roast Beef grab
Tai Pan - Lead hand, toeside grab, between feet through legs
Tail - Rear hand, grabbed on tail of board
Backside (BS) - A spin where the rider rotates with the back of his body towards the direction of travel first. For example, if you are riding in a normal stance with your right foot forward, an anticlockwise rotation will be a "backside rotation." Backside rotations are often times mistakenly referred to as blindside spins. Tip: Backside handlepass Rotation is when you pass the bar from your front hand to your back hand.
Baller - This is a term used for when a rider does the handle pass of their spin by passing the bar between their legs
Flatline Spin - A spin where the rider goes over their lines instead of passing the bar
Frontside - A spin where the rider rotates with the front of their body towards the direction of travel first. Eg: In the normal stance with the right foot forward, rotating clockwise. Tip: Frontside Handlepass Rotation is when you pass the bar from your back hand to your front hand
Osmosis - When the rider performs a spin by tossing the bar from one hand to the same hand again, bypassing the other hand. A spin where the rider does a shifty one way, then back the other, then spins back in the direction of their initial shifty
Shifty - Board is shifted 90 degrees in one direction and then shifted back in the opposite direction
Big Wurm - A toeside Front Roll with frontside 540. Handle is rotated above the head
Blender - A Heelside Backroll to Blind
Crook - Whirlybird with a rewind 180 to fakie
Diesel - A toeside Front Roll with a frontside 360. Handle is rotated above the head
Double Back Roll - A heelside double Backroll
Elephant - A Scarecrow with a rewind 180 back to forward
Front Flip - An end over end cartwheel style flip
Front Flip to Fakie - Front flip with a frontside 180
Heelside Backroll - Board and rider perform what is most easily described as a "reverse cartwheel". Imagine the board is riding all the way around the inside of a pipe
Iron Cross - A Moby Dick to Blind
Mexican Roll - A Heelside Backroll where the rider throws his head and body down instead of to the side. It's normally considered an uglier version of a Backroll, but it's the rotation style used for a Roll To Blind or KGB. It's sometimes referred to incorrectly as a heelside Front Roll.
Orbital - An over the line, inverted, backside 360
Orbital 540 - An over the line, inverted, backside 540
Remix - A wrapped front flip with a frontside 360 to Blind
Roll to Revert - Backroll with a frontside 180. AKA "Backloop to Toeside." From heelside make a backloop & an extra 180 on the end to land fakie
Scarecrow - Front roll with a frontside 180
Slurpy - Rider loads with both hands behind back and performs a toeside backroll with a backside 360
Special K - A Toeside Backroll to blind approached with both hands behind the back
Speedball - Heelside double Front Flip
Spiderman - A heelside tantrum with a backside 360. Handle rotated over the head with the backhand. Basically a whirlybird with the back hand on the handle
Tantrum - A heelside backflip
Tantrum to Fakie - Tantrum with a frontside 180
Temper Tantrum - A double Tantrum
Toeside Backroll - A toeside backflip
Toeside Roll To Revert - A toeside backflip with a frontside 180
Toeside Front roll - Rider throws their head and body down in a somersault fashion
Whirlybird - A tantrum with a backside 360. Handle rotated above the head
Whirlybird 540 - A Tantrum with a backside 540. Handle rotated above the head
Whirlybird 720 - A Tantrum with a backside 720. Handle rotated above the head
Wrecking Ball - A tantrum with a backside 360 to blind. Sometimes referred to as a Whirlybird to blind
Surface Tricks: (Any move where the board doesn't leave the water)
Backside Butterslide - Rider turns the board backside 90 degrees and grinds the water
Backside Butterslide 180 - Rider turns the board backside 90 degrees and grinds the water. Rider then grabs the bar with opposite hand and does another 90 degree turn in the same direction
Body Slide - Rider lies back onto the water
Butterslide - Rider turns the board frontside 90 degrees and grinds the water
Butterslide 180 - Same as regular butterslide but with an additional 90 degree rotation in the same direction
Perez - Rider slides into a surface 360
Potato Peeler - Body Slide with fin release
Powerslide - Board is turned backside 90 degrees. Fins are broken loose
Surf Carve - Rider cuts back and forth in a surf-carving fashion
Surface 180 - A 180 degree turn on the surface of the water
Surface 360 - A 360 degree turn on the surface of the water
Tumble Turn - Rider lays back on water, board is taken out of water and above the head, body is spun around backside and the rider stands back up onto feet
One foot & Board off tricks:
One foot or Judo Air (1F) - When the rider jumps and takes one foot out of the board
Superman (SU) - Jump taking both feet out holding the board at the rail or at a handle
Wizard (WI) - Jump taking board by handle to 360c° spin
Board pass (BBB) - Jump taking board off passing it behind the back
Varial (VAR) - Jump taking board by tail/fins rotate to rail
Tic Tac (TIC) - Jump taking board by rail spin 360c° to same rail
313 - Heelside Raley with a frontside handle-pass 360
313 5 - Heelside Raley with a frontside handle-pass 540
90210 - Toeside Raley with a frontside handle-pass 360
911 - A shifty Raley
Air Raley - Board is thrown out behind the rider and above the head in a "Superman" fashion. Body should be more or less horizontal during the move
Batwing - Toeside Raley with an Indy grab
Batwing to Blind - Toeside Raley with a backside 180
Bee Sting - A Vulcan where the rider grabs melan like a Hoochie Glide on the way down
Blind Judge - Heelside Raley with a backside 180 AKA Railey to Blind
Hoochie 313 - Hoochie glide with a frontside 360
Hoochie Glide - Heelside Raley with a Method grab
Hoochie Krypt - Hoochie glide with a frontside 180. AKA hooch to fakie
Hoochie to Blind - Hoochie glide with a backside 180 landing blind or passing the handle
Indy Glide - A 911 with an Indy grab
Krypt - Raley with a frontside 180
Oriental - Heelside Raley with a Slob grab
OHH - Heelside Raley with a Stalefish grab. AKA Other Handed Hoochie Glide/Hoochie Overhand
S-Bend (Sbend) - Heelside raley with an overhead backside 360. Both hands over head
S-Bend to Blind - S-Bend with a backside 180
S-Bend 720 - Heelside Raley with two overhead backside 360's. Both hands overhead
S-Mobe - An S-bend with a frontside handle-pass 360 on the way down
Vulcan - S-Bend with a frontside 180. AKA S-Bend to fakie
Handlepass-Inverts or Mobes: (Handle passes performed with the kite low are a lot more difficult. High handle passes grabbing both hands are more difficult than grabbing just one hand and looping the kite.)
Blind Pete - A toeside back roll with backside 360
Crow Mobe - A toeside front roll with frontside 360
Crow Mobe 540 - A toeside front roll with frontside 540
Dum Dum - A toeside front roll with backside 360
Dum Dum 540 - A toeside front roll with backside 540
Flavor Flip - A toeside front flip with a backside 360
Fruit Loop - A toeside front flip with a backside 180
KGB - A heelside backroll with a handle-pass backside 360
KGB 540 - A heelside backroll with a backside 540 (landing blind)
Mobius - A heelside Backroll with a frontside 360.
Mobe 540 - A heelside Backroll with a frontside 540
Mobe 720 - A heelside Backroll with a frontside 720 landing wrapped or passing the bar in the air, we consider more difficult to pass the bar in the air
Moby Dick - A tantrum with a backside 360
Pete Rose - A toeside back roll with frontside 360. Typically done with a slob or method grab
Pete Rose 540 - A toeside back roll with frontside 540
Slim Chance - A heelside front flip with a frontside 360
Slim Chance 540 - A heelside front flip with a frontside 540
Front Mobe - A heelside front flip with a backside 360
Tantrum to Blind - A tantrum and a backside 180
Toeside Roll to Blind (G-spot) - A toeside back roll with a handle-pass backside 180 (landing blind)
Tootsie Roll - A toeside front roll with a backside 180
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- Will I be riding on a board the first day?
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